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INVENTING

 

Most people know how to put a battery in a torch… but how many know how to wire that torch so it turns on automatically when a door opens? Well… not many, to be honest, but those with an inventor’s mind have the knowledge and imagination to figure it out!

 

COMPONENTS

There’s a lot of junk out there in the world, and it takes the right sort of eye to discern trash from treasure. Some inventors and survivalists are particularly good at this, and can identify what bits and pieces may be of use in creating new items. All components, useful and useless, are coded. Depending on your specialism, you are able to identify different codes. If you can identify the code, you can also see the quality of the part (as determined by a Green, Yellow or Red sticker)


BOOKS

Books are the biggest commodity of an Inventor, as they contain knowledge of how to make things the inventor may otherwise have not been able to come up with. Some books will provide all you need to make a whole new item, while others will be more based around components.

 

BLUEPRINTS

If you wish to try and create a lammied item, you require a blueprint form from the Crafting Ref. Any INVENTOR can create blueprints.

PROTOTYPING

Once the Crafting Ref has green-lit your blueprint, you must create a prototype! Find the listed items for your creation (which will be labelled and hidden within the world for you to find…) and put them together. Be wary, not all tests go well!

FINAL PRODUCT

If a prototype is successful, it becomes a final product! It may, however, take several attempts to get an item past the prototype stage, and there is no guarantee it will last forever. 

REPAIRING ITEMS

Most items that have been destroyed can be repaired by an Inventor. This takes about five minutes to do, and requires components. Repairs require components from the following lists, and they can be in any condition:
 

  • WEAPONS. Scrap Metal or Heavy Duty Tape, depending on what is more appropriate.
    One piece for Small and One-Handed Weapons, two pieces for Two-Handed Weapons.

  • LIGHT ARMOUR. Hardened Leather Scraps, Kevlar Scraps or Fur Scraps, depending on what is more appropriate.
    One piece per location of armour.

  • HEAVY ARMOUR. Scrap Metal or Ballistic Panel Scraps, depending on what is more appropriate.
    Two pieces per location of armour.

  • SHIELDS. Scrap Metal or Ballistic Panel Scraps, depending on what is more appropriate.
    Four pieces per shield.

DUCT TAPE

The DUCT TAPE skill allows you to improve the degradation of an item or component. Twice per day, you can upgrade a Red sticker to a Yellow, or a Yellow sticker to a Green. You cannot use Duct Tape on a Green component.

CRAFTED (aka Lammied) ITEMS

 

  • Crafted Items will require 3 parts/components which have three grades: Good, Scuffed, Damaged (green, yellow, red).

  • Crafted items must be handed in at the end of the event, and will degrade by one point per item between events.

  • Crafted items that are damaged IC (shatter/crush) or heavily used during the event may also lose points of component grading.

  • When a crafted item has all three parts Red graded, the item is broken beyond repair (but can still potentially be recycled)

 

Example of a crafted item lammie.

 

CRAFTED MEDICATIONS

  • Crafted Medications require 2 or more ingredients and are single use. Their components do not have Condition ratings

    • Medical lammies will be tear-to-use. The inside of the lammie will explain the effect of using/taking the drug. The front will include the ingredients used. The back will describe the appearance of the drug.

      • Outside 1 - Component ingredients

      • Outside 2 - Description of the drug’s appearance

      • Inside 1 - Additional info for Doctors

      • Inside 2 - Effect of the drug on the target

lammie.JPG
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